Group VR experiences can produce ego attenuation and connectedness comparable to psychedelics

Using a distributed multi‑person VR framework called Isness‑D, the authors show that group VR experiences can induce self‑transcendent states—marked reductions in ego‑sense and increased connectedness—that are statistically indistinguishable from recent psychedelic studies on four established self‑report scales (N = 58). This demonstrates that distributed VR can reliably evoke embodied intersubjective "energetic coalescence" and may offer a non‑pharmacological route to psychedelic‑like therapeutic phenomenology.

Authors

  • Chatziapostolou, M.
  • Freire, R.
  • Glowacki, D. R.

Published

Scientific Reports
individual Study

Abstract

AbstractWith a growing body of research highlighting the therapeutic potential of experiential phenomenology which diminishes egoic identity and increases one’s sense of connectedness, there is significant interest in how to elicit such ‘self-transcendent experiences’ (STEs) in laboratory contexts. Psychedelic drugs (YDs) have proven particularly effective in this respect, producing subjective phenomenology which reliably elicits intense STEs. With virtual reality (VR) emerging as a powerful tool for constructing new perceptual environments, we describe a VR framework called ‘Isness-distributed’ (Isness-D) which harnesses the unique affordances of distributed multi-person VR to blur conventional self-other boundaries. Within Isness-D, groups of participants co-habit a shared virtual space, collectively experiencing their bodies as luminous energetic essences with diffuse spatial boundaries. It enables moments of ‘energetic coalescence’, a new class of embodied intersubjective experience where bodies can fluidly merge, enabling participants to include multiple others within their self-representation. To evaluate Isness-D, we adopted a citizen science approach, coordinating an international network of Isness-D 'nodes'. We analyzed the results (N = 58) using 4 different self-report scales previously applied to analyze subjective YD phenomenology (the inclusion of community in self scale, ego-dissolution inventory, communitas scale, and the MEQ30 mystical experience questionnaire). Despite the complexities associated with a distributed experiment like this, the Isness-D scores on all 4 scales were statistically indistinguishable from recently published YD studies, demonstrating that distributed VR can be used to design intersubjective STEs where people dissolve their sense of self in the connection to others.

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Research Summary of 'Group VR experiences can produce ego attenuation and connectedness comparable to psychedelics'

Introduction

Self-transcendent experiences (STEs) are transient mental states in which the subjective sense of the self as an isolated entity diminishes and a feeling of unity with others or the environment emerges. Earlier research across psychology, neuroscience and religious studies has identified a spectrum of STEs—ranging from mild ‘‘flow’’ states to intense mystical-type experiences (MTEs)—and has highlighted two core phenomenological ingredients: (1) attenuation or ‘‘annihilation’’ of self-boundaries and self-salience, and (2) a relational sense of unity with something beyond the self. Psychedelic drugs (YDs) reliably elicit intense STEs and MTEs and have been associated with enduring positive changes in wellbeing, but they pose practical, regulatory, and safety challenges for wider use in laboratory and clinical settings. Glowacki and colleagues propose virtual reality (VR) as an alternative technology capable of designing STEs without pharmacology. Their prior co-located multi-person VR system (Isness-C) represented participants as luminous energetic bodies and produced MEQ30 scores statistically similar to moderate-to-high doses of YDs. Building on that work, the present paper introduces Isness-distributed (Isness-D), a cloud-hosted multi-person VR experience that connects geographically dispersed participants. The authors aim to evaluate whether Isness-D can elicit intersubjective STEs—especially a novel group phenomenon they call ‘‘energetic coalescence,’’ where participants’ diffuse virtual bodies fluidly overlap—and to compare subjective outcomes to those reported in psychedelic research using established psychometric scales.

Methods

Isness-D was developed as a cloud-based multi-person VR experience that renders each participant as a luminous energetic body and links them to a real-time simulated ‘‘molecular organism’’ whose dynamics are computed using OpenMM (a GPU-accelerated biophysics engine). Participants wore either an HTC Vive Pro or Valve Index headset and Open Mudra Gloves for Virtual Reality (OMG-VRs), which let them make ‘‘mudra’’ pinch gestures to generate light and manipulate the molecular thread. The software used a client/server architecture with servers hosted in multiple data centres to connect 4–5 participants per session across distributed ‘‘nodes.’' The experiment used a citizen-science model: 14 geographically distributed Isness nodes were equipped with standardised play spaces, VR-capable computers, a pair of OMG-VRs, and trained hosts. Hosts recruited participants, performed technical checks (latency, glove function, audio), and ran sessions under facilitator supervision. Sessions followed a three-phase structure adapted from psychedelic ceremony models: a ~15-minute preparation/induction with facilitator-guided orientation and movement; a ~25-minute loosely guided audiovisual narrative (phase 2) delivered via a pre-recorded soundtrack and live facilitator in spectate mode; and a ~10-minute integration/discussion phase with group sharing. A set of adjustable ‘‘aesthetic hyperparameters’’ controlled visual and interactive aspects of the experience; sequences of states were saved for reproducibility. Ethics approval was obtained from the University of Bristol Faculty of Science Research Ethics Committee. All participants were aged 18+ and gave informed consent. Data collection used pre- and post-session online questionnaires. The pre-session survey included an adapted Inclusion of Community in Self (ICS) scale and openness items; the post-session survey included the MEQ30 (30-item mystical experience questionnaire), the Ego-Dissolution Inventory (EDI), the Communitas scale, the ICS again, items on bodily effects and demographics, and an open-ended final comments section. The EDI, MEQ30, ICS and Communitas scales were used to enable comparisons with prior YD studies. Analysis combined quantitative and qualitative methods. Quantitatively, the authors computed internal consistency (Cronbach’s alpha) for scales and used paired tests (Wilcoxon signed-rank for ICS pre–post) and independent-sample t-tests to compare Isness-D outcomes with previously published YD and baseline studies, following the comparative approach used in earlier literature. Qualitative data comprised ~3.5 hours of recorded group VR discussions (transcribed) plus 36 free-writing submissions; an inductive thematic analysis was applied to prose responses to identify recurring themes. The extracted text does not clearly report a predefined statistical analysis plan beyond these comparative tests and reliability checks.

Results

Participant flow and demographics: Between August and September 2020, 29 Isness sessions were run across 14 nodes with 109 people. After excluding 24 participants involved in training/support roles and 9 participants whose sessions suffered substantial technical problems, 75 participants remained; 54 completed the pre-session questionnaire and 58 completed the post-session questionnaire. Among the 58 post-session responders, 59% identified as male, 37% female, 2% other, and 2% declined; ages ranged from 23–75 years (mean 38, SD 10). Reported bodily or emotional reactions were generally mild: one brief nausea episode, three reports of body aches, three headaches, six participants reported crying, two reported sweats or chills, and one trembling episode; none characterised reactions as negative or traumatic. MEQ30 (mystical experience questionnaire): The MEQ30 yields four factor scores—ineffability (I), mystical (M), positive mood (P), and transcendence of time/space (T)—reported as percentages of maximum. Isness-D factor scores were compared to 27 prior studies (26 YD studies plus Isness-C) using independent-sample t-tests. Across comparisons, a subset of previous YD studies were statistically indistinguishable from Isness-D on all four MEQ30 factors (including some psilocybin and one LSD study). Overall, 29% of Isness-D participants met the authors’ criterion for a ‘‘complete MTE’’ (all four MEQ30 factors ≥ 60%), versus 44% in their prior Isness-C cohort. The authors report that several baseline and low-dose drug studies were significantly less intense than Isness-D on multiple factors. Inclusion of Community in Self (ICS): Fifty-four participants completed both pre- and post-ICS. Mean ICS increased from 1.2 ± 1.5 (SD) pre-session to 2.9 ± 1.4 post-session (scale 0–5). A Wilcoxon signed-rank test indicated this pre–post increase was highly significant (p < 1E-6). The post-Isness-D ICS score was statistically indistinguishable from a Forstmann et al. naturalistic YD study (mapped to the same scale) which reported 2.8 ± 1.3 (p = 0.51). Ego-Dissolution Inventory (EDI): Internal consistency for the EDI subscales was high (ego dissolution α = 0.86; ego inflation α = 0.87). Mean ego-dissolution across the cohort was 40 ± 20 (SD) on a 0–100 scale; mean ego-inflation was 17 ± 15 (SD). The authors compare these scores to several YD dosing studies and report that Isness-D values are comparable to ego-dissolution reported after roughly 18 mg psilocybin, 75–100 µg LSD, or 125 mg MDMA in some published datasets. The single EDI item commonly used in other studies (“I experienced a dissolution of my self or ego”) had a mean of 43 ± 29, higher than certain low-dose LSD reports (p < 0.001) and statistically indistinguishable from some MDMA reports. Communitas: The 10-item communitas scale (α = 0.84) had an overall mean total of 44.14 ± 6.87, corresponding to ~78% of the maximum possible score; a one-sample t-test showed the mean was significantly above the scale midpoint (p < 0.001). The Isness-D communitas score was statistically higher than Kettner et al.’s large naturalistic psychedelic cohort (39.58 ± 11.23, ~71% max). Qualitative findings: Qualitative material included ~3.5 hours of group discussion (transcribed), 36 free-writing responses (27 legible prose analysed, ~3000 words) and post-session comments. An inductive thematic analysis identified connectedness as the dominant theme; participants described feelings of unity, intimacy during ‘‘energetic coalescence,’’ playfulness, calm, and spiritual significance. Several participants reported somatic sensations during coalescence (e.g., subtle hand sensations), and many described the experience as emotionally moving but positive. The authors report a stronger correlation between ego-dissolution and connectedness after Isness-D than before, consistent with participant remarks like "you lose yourself in the connection to other people."

Discussion

Glowacki and colleagues interpret their findings as evidence that distributed multi-person VR can elicit intense self-transcendent phenomenology comparable, on several measures, to that produced by certain YD doses and naturalistic psychedelic contexts. Quantitatively, the authors highlight that post-session ICS and communitas scores indicate substantial increases in perceived connectedness, and that EDI and MEQ30 scores place Isness-D within the intensity range of some moderate YD doses for many participants. Qualitative data are used to illustrate phenomenological similarities—participants reported unity, diminished self-salience, intimate ‘‘energetic coalescence,’’ and positive emotional after-effects. The authors stress the importance of the intersubjective, multi-body design: the relational co-dependence of diminished self-salience and a sense of unity may be most readily realised in group contexts where boundary porosity can be experienced through interaction. They argue that Isness-D’s numadelic aesthetic (luminous energetic bodies, matter–energy narrative, and a tangible simulated molecular thread) contributed to reimagining self–other relations and supported experiences of communitas and spiritual significance, framed in terms intended to align with scientific concepts rather than ‘‘pseudo-scientific’’ language. Limitations are described in detail. The citizen-science distributed approach reduced experimental control over set and setting, participant priming, and technical uniformity; early network instabilities likely reduced some MEQ30 factors compared with the co-located Isness-C study. The study lacked a control condition, and retrospective quantitative analyses were not tied to specific narrative moments, limiting causal attribution to particular components (narrative, group aspect, coalescence, etc.). Sample selection bias is possible given node-based recruitment, and the authors note potential intra-group correlations that were not modelled. They acknowledge the short preparatory and integration phases (total session ≈ 70 minutes) differ substantially from YD psychotherapy protocols (which often involve multiple preparatory sessions and much longer dosing sessions), and therefore direct therapeutic inferences are premature. For future research, the authors recommend controlled experiments that systematically remove or vary Isness-D components to isolate mechanisms (e.g., narrative vs coalescence vs group presence), investigation of intra-group statistical dependence, and longitudinal follow-up to assess durability and clinical relevance of effects. They also propose exploring appropriate ‘‘placebo’’ or control conditions for experiential technologies. Finally, the authors suggest distributed intersubjective VR may have practical value in addressing loneliness and isolation exacerbated by the COVID-19 pandemic, but emphasise that further work is needed to clarify clinical utility and underlying mechanisms.

Conclusion

The study presents Isness-D, a cloud-hosted multi-person VR experience designed to blur self–other boundaries via a matter–energy narrative and embodied ‘‘energetic coalescence.’' Using a citizen-science network of 14 nodes, the authors collected pre/post psychometrics and qualitative reports showing significant increases in connectedness (ICS), elevated communitas, and EDI/MEQ30 scores that, for many participants, were comparable to those reported after moderate YD doses or in naturalistic psychedelic contexts. The paper concludes that distributed multi-person VR can elicit intersubjective STEs that attenuate egoic identity and foster connectedness, and calls for controlled, mechanism-focused and longitudinal studies to clarify causal contributors and lasting impacts.

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METHODS

Ethics. Ethics approval for the study described herein was obtained from the Faculty of Science Research Ethics Committee at the University of Bristol (ethics approval code: 111003). Participants read an online study information sheet and completed a tick box consent form before signing up to an Isness-D session. The study was conducted according to the revised Declaration of Helsinki (2013) and the 1996 ICH Guidelines for Good Clinical Practice E6(R1). All participants were at least 18 years old, and consented to their data being gathered and published. To minimize participant risk, we adopted VR guidelines in line with those recommended by Madary and Metzinger. All participants provided informed consent. Software & hardware. Isness-D is an approximately 50-min experience with conceptual roots in earlier work by Glowacki and co-workers. As a fork of the Narupa project, Isness-D is designed around a client/ server architecture enabling each VR client access to the positional data of all the other participants, and a shared real-time molecular simulation of a 40-Alanine peptide macrocycle (40-ALA) whose dynamics are calculated in real-time using OpenMM, a GPU-accelerated computational biophysics engine. Each participant can see through their headset a visual representation of both the molecular simulation and all of the other participants (e.g., as in Fig.). We designed the Isness-D experience to accommodate 4-5 participants wearing either the HTC Vive Pro or Valve Index HMD. Our cloud computing resources enabled us to mount our server on GPU shapes available at three different data centres: Frankfurt (Germany), London (UK), and Ashburn (Maryland, USA). Prior to entering Isness-D, participants at each node were fitted with the Open Mudra Gloves for Virtual Reality (OMG-VRs), etextile gloves that sense when a user pinches together their thumb and index finger, or thumb and middle finger to form a "mudra" position. The OMG-VRs were designed to enable research scientists and students to 'grasp' and 'manipulate' molecular objects whose essence is purely energetic. They provide good positional tracking of the point at which a pinch takes place, require no calibration, and proved sufficiently robust to withstand use across the international network of Isness-D nodes in Fig.. The OMG-VRs played an important role during the Isness experience. By adopting a 'mudra pose' (bringing the tip of their thumb in contact with the tip of either their forefinger or middle finger), Isness-D participants could generate light and collectively sculpt the dynamics of the tangible molecular object. The in-world rendering of participants' bodies is designed so that the intensity of the light generated during moments of energetic coalescence depends on the overlap between energetic bodies. For example, two coalesced bodies generate more light than a single body, and four coalesced bodies generate more light than two. Isness nodes and citizen science design. Each of the 14 different nodes distributed across the world (Fig.) was equipped with the equipment required to run Isness: (1) a room-scale play space of 2 m × 3 m; (2) a VR-capable computer; (3) an HTC Vive Pro or Valve Index HMD; (4) a single pair of OMG-VRs; and (5) a reliable internet connection. Each node was managed by a 'host': an individual whom we trained over Zoom/Slack to set up the VR hardware and to connect an Isness client into a cloud-mounted server instance. Hosts were given guidance on how to prepare participants prior to entering Isness-D (e.g. discussing what the experience would involve, creating a calming space, and offering participants an opportunity for quiet reflection), how to deal with participant discomfort, how to troubleshoot technology issues, and how to sanitize the VR equipment after participant use. In order to give hosts a sense of what their participants would experience during Isness-D, and also some indication of how the experience should feel, each of the hosts had the opportunity to undergo the full experience prior to engaging participants. Participants & data gathering. Participants for Isness-D were recruited by each of the node hosts. After the node hosts collectively agreed a schedule of Isness-D time slots during which they were available to accom-modate participants, this list of timeslots was placed into a web scheduler, with a link that was then circulated to participants. After receiving the web link, participants were able to identify the various session times available at their host node. Before registering for an Isness-D time slot, they first had to read the online study information sheet and complete a tick box consent form. We based our data collection on the structure of the psychedelic ceremony study, which involves a 'pre-ceremony' and a 'post-ceremony' component and includes a combination of psychometrics commonly used in psychedelic research studies. The online pre-Isness-D questionnaire (using the survey platform Qualtrics) consisted of the ICS scaleand items relating to participants' openness to the upcoming experience. The post-Isness-D questionnaire included: (1) the ICS scale; 2) the MEQ303) the EDI; and 4) the Communitas questionnaire. Additionally, participants were asked questions related to bodily effects and demographics. We added to the post questionnaire a final comments section where participants were able to leave written feedback. Since it was designed to evaluate YD experiences, not all aspects of these pre-and post-ceremony questionnaires were relevant to Isness-D. To ensure its relevance, we undertook a number of modifications. For example, we removed any questions asking about suffering and surrendering; we judged these to be less relevant to the Isness-D experience and moreover our preliminary analysis suggested that they increased anxiety among participants. The final versions of the pre-and post-Isness-D questionnaires used to evaluate Isness-D are given in the SM. Participants received an email link to a digital version of the pre-Isness-D questionaire approximately one hour prior to entering into Isness-D, and another link to the post-Isness-D questionaire after the conclusion of their session.

RESULTS

Sample size, demographics, and emotional response. From Aug-Sept 2020, we carried out 29 Isness sessions distributed across our network of 14 Isness nodes, with 109 total participants. 24 participants were not included in the analysis because their participation formed part of a technical training session or sup-port role (i.e., as citizen science 'volunteers'). Nine participants were removed from the analysis because the facilitator or node host identified that their experience suffered significant technical difficulties-primarily glitches and dropouts as a result of network instability. This left 75 remaining participants whose Isness-D sessions could be analyzed. Of these, 54 answered the pre-session questionnaire, and 58 answered the post-session questionnaire. Of these 58 participants, 59% were male, 37% were female, 2% were other, and 2% declined to state. Ages ranged from 23 to 75 years old with a mean (SD) of 38 (10) years. Over half the participants (57%) had not been in VR at all over the last year. Four (7%) had used VR 20 + times in the last year. 12% had experienced the earlier, co-located version of Isness. One reported a brief period of nausea (they did not comment on the strength or duration and finished their session as usual). Three reported body aches and three reported headaches. Six participants reported crying at some point during their Isness-D experience. Anecdotally, our study team obtained several other reports of people who experienced a brief period of tears. One participant reported trembling and two felt sweats or chills. None of the participants reported these emotional reactions to be negative or traumatic.is a questionnaire that can distinguish dose dependent effects of YDs. It asks participants to rate the intensity with which they experienced 30 items on a 6-point scale [from "0 = none; not at all" to "5 = extreme (more than ever before in my life and stronger than 4)"], with three questions to capture ineffability I, fifteen mystical M [capturing unitive experiences, noetic quality, and sacredness], six positive mood P, and six transcendence of time/space T. Participant responses for each factor (I, M, P, T) are then averaged, and reported as a percentage of the maximum score. Figurecompares the Isness-D MEQ30 factor scores to 27 previous studies: 26 studies in the altered states database, where the MEQ30 has been used to analyse YD altered states, and our previous Isness-C study. To analyze these results, we followed the approach Barsuglia et al.used to analyze MEQ30 results obtained during 5-MeO-DMT field tests. Specifically, we undertook comparative analysis of Isness-D to the previously published studies using independent sample t-tests with a significance level of 5% (α = 0.05) calculated using Python (see SM for further details). Our previous work has shown that independent sample t-tests give results broadly aligned with more sophisticated statistical analyses. Figureand Tableshow the results of 27 different independent-sample t-tests, comparing the Isness MEQ30 results to each of the studies in Table. To make Fig., we analyzed whether a study was statistically indistinguishable (p > 0.05) from Isness-D on each of its I, M, P or T factor scores. Compared to Isness-D, Fig.shows:) factor scores of Isness-D to Isness-Cand previously published research studies that have employed the MEQ30 (Bar '18, Carb '18, Griff '11, Grif '16, Grif '18, Lie '17, Nich '18, Vlis '18, and Isness-Cfactors (a 21 μg psilo study, a 20 mg psilo study, and a 200 μg LSD study), and 4 were indistinguishable on three factors (psilocybin studies of 5 mg 14 , 10 mg 14 , 31.5 mg, and a 200 μg LSD study). • 1 study which was less intense on 2 factors, where participants were given dextromethorphan.

CONCLUSION

Our results overwhelmingly suggest that the phenomenological intensity of STEs which arose for participants during Isness-D is comparable to YDs, in both naturalistic and laboratory settings. For example, Isness-D participants' average ICS score of 2.9 ± 1.4 (SD) is statistically indistinguishable from recent results published by Forstmann et al.who found values of 2.8 ± 1.3 (SD) in a large-scale naturalistic study investigating YD effects for more than 450 participants. Similarly, the extent of communitas reported by Isness-D participants (44.14 ± 6.87, corresponding to ~ 78% of the max score) is statistically higher than the value of 39.58 ± 11.23 (~ 71% of the max score) reported in Kettner et al. 's recent N = 886 study investigating collective psychedelic use during YD ceremonies in naturalistic settings. Our EDI analysis indicates that the Isness-D results are comparable to YD drug does of ~ 18 mg psilocybin, 75-100 μg LSD, or 125 mg MDMA. These results are broadly consistent with the results of the MEQ30 analysis, showing 3 previous YD studies which were indistinguishable from Isness-D on all 4 factors: psilocybin studies of 20 mg 77 and 21 mg, and an LSD study of 200 μg. The qualitative analysis indicates some phenomenological similarity between Isness-D and psychedelics, with participants for example observing how it was "similar to experiences that I have had as somatic visions through medicine plants. The interconnective nature of energy/intention and the 'strings' that appear to interconnect us with all living matter [is] also related to childhood dreams I had prior to any 'psychedelic experience' ". Others stated how Isness-D left them with a "sense of interconnectedness… only previously noticed with the help of psychedelics in the right setting". Some commented on the emotional impact of Isness-D, "I was amazed [by] how moved I was. I think it was the juxtaposition of the frustration and then the beholding beauty. I think the music really helped. It felt very beautiful to sit back and witness. I don't normally get moved quite so much. " Similar to YD experiences, some participants attributed a spiritual significance to Isness-D, "That's definitely a spiritual experience of some sort. It's like, tangible". Because Isness-D grounds emergent spiritual concepts in rigorous physics insights like the fundamental relationship between matter and energy, it offers a case study for how careful human computer interaction (HCI) design can be used to cultivate spiritual sensitivities which avoid the "woo-woo" pseudo-scientific associations which can arise from YDs, e.g., which have recently been discussed by Carhartt-Harris and Friston. Connectedness, which has been previously been highlighted as a key aspect of the YD experience, emerged as the strongest qualitative theme for Isness-D participants, "I felt connected with myself but also with everyone else here… I think 'connected' is the word for me for the end of this session." Others commented on how Isness-D offered "A completely other way of connecting that I'm not familiar with, [where] all the usual stuff disappears." Comments like these are aligned with the observed change in ICS post-Isness versus pre-Isness. The matter-energy narrative of Isness-D and its aesthetics of luminosity-which blurred the boundaries of individual identity-seems to have been important for enabling participants to reimagine a sense of connectedness: "Connecting light and emotions as energy was special… light as connection; light transferring between matter; light creating memory. Experiencing myself and the other people in the group as light energy was joyful. It… allowed me to think about other spaces connecting in the world." While the experience of energetic coalescence was only one aspect of the Isness-D experience, it seemed to be particularly poignant and intimate for many people, with participants "struck with how quickly the abstract lights grew to hold tangible meaning… as other people. It was especially poignant [during moments of coalescence] when we moved toward the centre and felt as if we might collide or enter each other's personal space. " For many participants, coalescence facilitated a particularly strong sense of connectedness: "we could get closer than [in real-life] which felt more intimate, and connecting-nearly as much so as with a partner, child or pet-even though we were in different places. " Others observed how moments of coalescence produced somatic sensations: "I can just literally walk into people and it's quite sensuous", and also "I could feel subtle changes in my hands as if something was passing by, something physical. " Another commented how, during moments of coalescence "I got quite emotional… I got this surge of emotion where I don't know if I wanted to gasp or cry or what it was, but I was kind of shocked in awe. " Not a single participant reported being uncomfortable when others coalesced with their energetic essence; however, some worried they were invading others 'personal space': "You can sense an imaginary presence around the glowing light, and you give it space even though there is no barrier there, other than imagined. " Several commented on the sense of intimacy that accompanied coalescence "It felt really intimate. And I tried to connect to whichever light being it was and… I tried to join mudras, and I think I sat [as an energetic essence] inside a few of you. I hope that was OK" Many people reported a pleasant sense of spaciousness at the moment of coalescence, recognizing in that instant that conventional material boundaries did not apply, "I found it really strange at the start, when you were telling us to go closer and closer and then that weird boundary of where personal space is and all of a sudden it was like 'oh, actually this is kind of nice!' " Several participants commented on how the intimacy of the coalescence experience was balanced with a sense of innocence and purity, enabling "the sweetest tenderness or pure, childlike love…." Earlier in this article, we highlighted two phenomenological ingredients known to be important in STEs: (1) diminished self-salience arising from dissolving self-boundaries; and (2) a sense of unity with something beyond the self. Given the tight relational co-dependence of these ingredients (where one is required to characterize the other and vice-versa), we suggested that they are best realized in a multi-body context, given that the softness, fluidity, or porosity of a body's boundaries become most apparent by observing its relational interactions with another body. One participant succinctly articulated how they experienced this relational co-dependence during Isness-D: "you lose yourself in the connection to other people". Figureand Figshow that the correlation between participants' sense of connectedness and their diminished sense of egoic identity was significantly stronger following Isness-D than it was beforehand: the diminished sense of ego entailed in "losing oneself " arises through the unique sort of "connection to other people" that Isness-D enables. The relational co-dependence between connectedness and diminished egoic identity is also seen in quotations like, 'Identity didn't matter anymore; it was about experiencing things together. That was wonderful.' As energetic essences, the implicit, explicit, conscious, and unconscious judgments that permeate social and relational interactions were diminished: 'I found [the anonymity] quite powerful because we were all completely equal in the space. Any of the pre-judgements that come from how people look, sound and that sort of thing just aren't there.' Stripping away these aspects of interpersonal interactions led to a sense of joy, purity, love, and beauty: 'I felt [when touching one another's heart centres] the sweetest tenderness or pure, childlike love… stripped back, without any of the assumed layerings that we place upon reality and relationships… just to the absolute core, it was truly beautiful. ' These comments support the exceptionally high scores observed for item 6 in the Communitas scale in Fig.(During the ceremony, I felt that social status became irrelevant). Yaden et al.note that the experience of self-loss is sometimes linked to pathologies (e.g., going back to the work of Freud); however, they argue that it is more often associated with positive outcomes. Our results are broadly aligned with this conclusion: the experience of self-loss for Isness-D participants was overwhelmingly positive. Participants reported positive emotions and an overwhelming sense of calm and relaxation at the end of their Isness-D experience, "I feel remarkably happy. There's something very happiness-inducing about this whole practice." Some reported lower levels of anxiety and stress, observing that Isness-D helped them to "dissociate from something within you…I don't know if it… was my identity or my anxieties that I put on the side…" Another similarly commented, "I arrived feeling pretty anxious and disconnected from others, but after that experience I feel much more calm and hopeful. Hugely due to the focus of how energy doesn't truly disappear. I guess the fear of dying (the existential threat) is always on our minds, but that experience quieted the fear. " For some, Isness-D encouraged reflection on mortality, and their own energetic transience amidst a larger unfolding energetic process: "It's clear that the energy isn't just gone [in death], it goes somewhere. It's beautiful to think that it's all out there somewhere and it's still circling you constantly" and also "Seeing all the lights together reminded me of a dream I had years ago where the universe was ending and everybody was dissolving into balls of light and merging into one. So, I was like 'oh cool! The universe is ending. I'm cool with that.' " Some participants articulated how Isness-D offered a form of connectedness that contrasts COVID-related isolation: "[the sense of connection] is an experience I haven't felt in a while because of COVID and being in front of screens all of the time", and also "I feel like we've had a hug, and I haven't had many of those recently… a really nice thing to have". Another commented on how it helped them understand the difference between "stillness and stagnation…. This [pandemic] can make you feel very stagnant, cause you're in the same place and you're not still or rooted to anything." For many participants, positive emotions seemed to be associated with the sense of playfulness that arose from relaxed egoic identity: "It was…a space to be free, you could do whatever you want and not feel judged" and also "There certainly was a sense of playfulness in this, which was really nice. As adults that's not always something that we pursue." For the MEQ30, the Isness-D and Isness-C results for the I and T factors were statistically indistinguishable. For the M and P factors, the Isness-D scores were lower than Isness-C. The lower scores make sense for several reasons. First, the distributed 'citizen science' approach meant that we had significantly less control over participant's set and setting prior to entering VR and after leaving VR. Whereas in our previous study we were able to offer all participants the same context, the same preparatory environment, similar psychological priming, and a more consistent experience of the technology, this was not possible using the distributed citizen science approach, where the variability was more significant. For example, we had little ability to influence participant expectations or control how the node hosts described Isness-D to participants during the recruitment phase. Especially in the early stages, there was variability in host preparation: for example, there were some cases where participants from one node would be ready and waiting in VR for the beginning of Isness-D phase 1, whilst other node hosts were troubleshooting the technology (e.g., HMD fit, focus, fit of the OMG-VR gloves (see Methods), etc.). Second, whereas our previously published results were all obtained using a local area network where we could closely monitor latency and quickly solve any technical problems, the same was not true for the work described herein. During the early stages of our citizen science study, a number of participants had intermittent disruptions to their plausibility illusion, as a result of unoptimized network instability issues. Third, whereas the previous participant cohort were drawn from attendees at a psychedelics & consciousness conference, the cohort for Isness-D was drawn from a broader distribution of international participants. Finally, Isness-D was effectively an adaptation of an experience that we originally designed to be co-located. Whilst we made several changes to accommodate the affordances of a multi-person distributed experience, our limited resources during the lockdown period made it difficult for us to undertake more extensive changes. Isness-D differs from conventional YD psychotherapy in various ways. For example, the phase 1 preparation lasted ~ 15 min, far less than the preparation for studies carried out for YD psychotherapy, which typically include a total of 4-8 individual sessions (both before and after the YD session). The three phases of Isness-D last a total of ~ 70 min, shorter than psilocybin and LSD experiences, which can often last from 6-14 h. Finally, Isness-D was designed as a group experience, whereas most YD and VR studies are individual experiences. As discussed above, the distributed multi-body group aspect of Isness-D is clearly important for weakening ego boundaries, and fostering a sense of connectedness. The opening and closing interactions between the group and the facilitator (e.g., to develop the energy-matter narrative and encourage moments of energetic coalescence) were important, 'really help [ing] to hold the experience and make me feel more comfortable with everyone. ' Compared to previous YD studies, the N = 58 Isness-D sample size is reasonable; however, this study had a number of limitations. For example, while we were able to demonstrate significant changes post-Isness compared to pre-Isness, we did not carry out a control experiment, and therefore some of our analyses are primarily comparative. Whilst the 'citizen science' participant sample in this work clearly represents an improvement on our previous work, further work will be required to make definitive statements about the extent to which sample selection bias may have influenced our results. Our ability to compare the MEQ30 from this work with previous studies depends on the assumption that the baseline responses of our participant sample are not anomalously high or low, and within the range spanned by 6 previously published baseline studies. Figureshows that these baseline studies have a broad MEQ30 score distribution. Our comparative statistical analyses (Fig.and Table) show that the Isness-D results are more intense (p < 1E-6) than all of them. Nevertheless, we believe that the results described herein provide a degree of confidence in the results which we obtained in our previous study. As discussed above, the fact that the MEQ30 results for Isness-D are slightly lower than the results obtained for the co-located Isness-C experience is entirely aligned with our expectations, given the very different circumstances in which each study was conducted. At this stage, it is unclear how exactly to define a "placebo" for an experience like Isness-D, but this is an issue that would be interesting to investigate in future work. The design of Isness-D as a group experience suggests that the individual data may be correlated. In future studies we wish to investigate the correlation of the results obtained for participants within specific groups, and compare intra-group results to inter-group results. Given that the quantitative analysis was carried out retrospectively and not in relation to specific moments of Isness-D, we are somewhat limited in our ability to comment on how the narrative aspects of Isness may have primed participants for mystical-type, communitas and fusion experiences. Neither can we make conclusive statements regarding the extent to which the results in Figs. 4, 5, 6, 7 arise from specific components of Isness-D. In future studies, it would be interesting to address these limitations by carrying out control experiments in which aspects of Isness-D are systematically removed. This would enable us to understand in further detail the extent to which specific Isness-D components-the narrative, the immersive group aspect, the energetic coalescence, etc.-contribute to the overall results.

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